简介:

幽冥传奇  怪物属性修改标注

 entityid = 523, 怪物ID

 name = Lang.EntityName.m523,

 modelid = 125,外观模型id

 icon = 0,头像id

 level = 80,怪物等级

 — = 大刀守卫|守卫,怪物名字

 entityType = 1,怪物实体类型

 race = 0怪物种族,

 camp = 1,怪物阵营

 monsterType = 5,怪物类型

 aiConfigId = 40,AI编号

 exp = 0,击杀经验

 innerExp = 0,内劲经验

 nMaxHp = 27236.最大生命 

 nMaxMp = 10,最大蓝

 nPhysicalAttackMin = 60600  最小物攻,

 nPhysicalAttackMax = 501000  最大物攻,

 nMagicAttackMin = 60600最小魔攻,

 nMagicAttackMax = 10100最大魔攻,

 nWizardAttackMin = 501000最小道攻,

 nWizardAttackMax = 501000最大道攻,

 nHysicalDefenceMin = 42最小物防,

 nHysicalDefenceMax = 84最大物防,

 nMagicDefenceMin = 32最小魔防,

 nMagicDefenceMax = 63最大魔防,

 nHitrate = 25准确,

 nDogerate = 5000敏捷,

 fMagicHitRate = 0魔法命中,

 fMagicDogerate = 0魔法闪避,

 fToxicDogerate = 0毒物闪避,

 fToxicRenew = 0毒物恢复,

 fHpRenew = 0生命恢复,

 fMpRenew = 0魔法恢复,

 nHpRenewAdd = 0怪物回血,

 nLuck = 0幸运,

 nCurse = 0诅咒,

 nNearAttackRate = 100000普通攻击系数,

 nNearAttackType = 1攻击输出类型,

 attackLevel = 100攻击等级,

 attackInterval = 1攻击间隔,

 nAttackSpeed = 500攻击速度,

 nMoveOneSlotTime = 100移动速度,

 reSelTargetRate = 100改变目标,

 maxDropHp = 0最大掉血,

 attackMusicId = 1攻击,

 dieMusicId = 221死亡,

 targetMusicId = 0发现,

 damageMusicId = 1受击,

 attackMusicRate = 50攻击,

 dieMusicRate = 100死亡,

 targetMusicTate = 30发现,

 damageMusicRate = 50受击,

 weaponid = 0武器id,

 swingid = 0翅膀id,

 hatsid = 0斗笠外观id,

 flags = { 

  DenyAttackedByActor = true不能被玩家攻击默认关闭,

  DenyInitiativeAttackActor = true主动怪是否攻击玩家,

  CanDropCoinGround = true掉落金币在地上,

  AttackPet = true主动攻击道士宠物,

  CanAlwaysEnter = true总能进场,

  DenyAddNumber = true千人不增加个数, 

 },

 monstercolor = {

   0,255,255,0, 

 },

 priorTarget = {  

 },

 drops = {  

 },

},